Stabbington Tower

This was level was developed in my Level Design Class. The theme is about Rapunzel was kidnapped by the Stabbington Brothers and have also stolen her treasures. The player must find a way out and steal back the treasures from the brothers. The game was built in the Unity Engine with some purchased assets to create aesthetics.

Mid Level – Player finds 4 apples and a portrait of the Stabbington brothers

Exit Level – Player escapes the tower and ends the level.

In this thrilling level, players are immersed in a vertical environment that starts at the top and descends to the bottom. The verticality of the level adds a unique dimension to the gameplay, challenging players to think strategically and navigate their way through a multi-tiered environment. As players progress downwards, they encounter increasingly complex obstacles, enemies, and challenges that test their stealth and problem-solving skills.

Role

  • Created a block out of the level.
  • Purchased decor assets.
  • Resource placement

Goal

The goal of the project was to build a playable level that the player would sneak around NPC’s by hiding in dark areas of the tower and stealing back treasures that were stolen. The player must make it to ground level and across the gated yard.